#Original by Glabber
#Im just a lazy idiot using it
#Chopper
FREESLOT
S_CHOPPER
S_CHOPPER1
S_CHOPPER2
S_CHOPPER3
SPR_CHPR

#Making Sure It doesnt conflict with existing choppers...if there are...
Thing MT_CHOPPER
#$Name "Chopper"
#$Sprite CHPRB0
#$Category Sonic 1 Badniks
MAPTHINGNUM = 3082
SPAWNSTATE = S_CHOPPER1
SPAWNHEALTH = 1
SEESTATE = S_CHOPPER
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = S_CHOPPER2
MISSILESTATE = 0
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_pop
XDEATHSTATE = S_CHOPPER3
SPEED = 0
RADIUS = 8*FRACUNIT
HEIGHT = 38*FRACUNIT
MASS = 100
DAMAGE = 1
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_ENEMY|MF_SPECIAL|MF_SHOOTABLE

FRAME S_CHOPPER
SPRITENUMBER = SPR_CHPR
SPRITESUBNUMBER = B
DURATION = 1
NEXT = S_CHOPPER1
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_CHOPPER1
SPRITENUMBER = SPR_CHPR
SPRITESUBNUMBER = B
DURATION = 1
NEXT = S_CHOPPER
ACTION A_FishJump
VAR1 = 0
VAR2 = 0

FRAME S_CHOPPER2
SPRITENUMBER = SPR_CHPR
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CHOPPER3
ACTION None
VAR1 = 0
VAR2 = 0

FRAME S_CHOPPER3
SPRITENUMBER = SPR_CHPR
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_CHOPPER2
ACTION A_FishJump
VAR1 = 0
VAR2 = 0