FREESLOT
MT_PILA
MT_GHZBUSH
MT_GHZTREE
MT_GHZFLOWER1
MT_GHZFLOWER2
S_PILA
S_GBUS
S_GTRE
S_GFL1
S_GFL2
SPR_PILA
SPR_GBUS
SPR_GTRE
SPR_GFL1
SPR_GFL2

Object MT_PILA
#$Name marble pillar
#$Sprite PILAA0
#$Category marble zone
MAPTHINGNUM = 173
SPAWNSTATE = S_PILA
SPAWNHEALTH = 1000
RADIUS = 64*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

State S_PILA
SpriteName = SPR_PILA
SpriteFrame = A
Duration = 1
Next = S_PILA

Object MT_GHZBUSH
#$Name Green Hill Bush
#$Sprite GBUSA0
#$Category green hill zone
MAPTHINGNUM = 174
SPAWNSTATE = S_GBUS
SPAWNHEALTH = 1000
RADIUS = 64*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

State S_GBUS
SpriteName = SPR_GBUS
SpriteFrame = A
Duration = 1
Next = S_GBUS

Object MT_GHZTREE
#$Name Green Hill Tree
#$Sprite GTREA0
#$Category green hill zone
MAPTHINGNUM = 175
SPAWNSTATE = S_GTRE
SPAWNHEALTH = 1000
RADIUS = 64*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

State S_GTRE
SpriteName = SPR_GTRE
SpriteFrame = A
Duration = 1
Next = S_GTRE

Object MT_GHZFLOWER1
#$Name Green Hill Flower 1
#$Sprite GFL1A0
#$Category green hill zone
MAPTHINGNUM = 176
SPAWNSTATE = S_GFL1
SPAWNHEALTH = 1000
RADIUS = 64*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

State S_GFL1
SpriteName = SPR_GFL1
SpriteFrame = A
Duration = 1
Next = S_GFL1

Object MT_GHZFLOWER2
#$Name Green Hill Flower 2
#$Sprite GFL2A0
#$Category green hill zone
MAPTHINGNUM = 177
SPAWNSTATE = S_GFL2
SPAWNHEALTH = 1000
RADIUS = 64*FRACUNIT
HEIGHT = 64*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY

State S_GFL2
SpriteName = SPR_GFL2
SpriteFrame = A
Duration = 1
Next = S_GFL2

