#first original soc along with newtron and motobug

Freeslot
SPR_LEON
MT_LEON
S_LEON_CAMO1
S_LEON_FOUN1
S_LEON_FOUN2
S_LEON_FOUN3
S_LEON_FOUN4
S_LEON_CHASE1
S_LEON_CHASE2
S_LEON_CHASE3
S_LEON_CHASE4
S_LEON_CHASE5
S_LEON_CHASE6


Object MT_LEON
#$Name "Blue Newtron"
#$Sprite LEONA1
#$Category Sonic 1 Badniks
MapThingNum = 3084
SpawnState = S_LEON_CAMO1
SpawnHealth = 1
SeeState = S_LEON_FOUN1
SeeSound = sfx_None
ReactionTime = 60
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD_FLICKY
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 3
Radius = 13*FRACUNIT
Height = 48*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_NOGRAVITY
RaiseState = S_NULL


State S_LEON_CAMO1
SpriteFrame = TR_TRANS90|A
SpriteName = SPR_LEON
Duration = 10
Next = S_LEON_CAMO1
Action = A_Look
Var1 = (600<<16)+1
Var2 = 0

State S_LEON_FOUN1
SpriteFrame = TR_TRANS70|A
SpriteName = SPR_LEON
Duration = 5
Next = S_LEON_FOUN2
Action = A_SetObjectFlags
Var1 = MF_ENEMY|MF_SHOOTABLE|MF_SPECIAL
Var2 = 2

State S_LEON_FOUN2
SpriteFrame = TR_TRANS40|A
SpriteName = SPR_LEON
Duration = 5
Next = S_LEON_FOUN3
Var1 = 0
Var2 = 0

State S_LEON_FOUN3
SpriteFrame = TR_TRANS20|A
SpriteName = LEON
Duration = 5
Next = S_LEON_FOUN4
Var1 = 0
Var2 = 0

State S_LEON_FOUN4
SpriteFrame = A
SpriteName = SPR_LEON
Duration = 50
Next = S_LEON_CHASE1
Var1 = 0
Var2 = 0

State S_LEON_CHASE1
SpriteFrame = B
SpriteName = SPR_LEON
Duration = 1
Next = S_LEON_CHASE2
Action = A_SetObjectflags
Var1 = MF_NOGRAVITY
Var2 = 1

State S_LEON_CHASE2
SpriteFrame = B
SpriteName = SPR_LEON
Duration = 1
Next = S_LEON_CHASE2
Action = A_Chase
Var1 = 0
Var2 = 0
