#first original soc along with newtron and blue newtron (or leon whatevs)

Freeslot
SPR_MOTB
S_MOTB_STND
S_MOTB_FOUN
S_MOTB_CHASE1
S_MOTB_CHASE2
S_MOTB_CHASE3
S_MOTB_CHASE4
S_MOTB_CHASE5
S_MOTB_CHASE6

Object MT_MOTOBUG
#$Name "Motobug"
#$Sprite MOTBA2A8
#$Category Sonic 1 Badniks
MapThingNum = 3079
SpawnState = S_MOTB_STND
SpawnHealth = 1
SeeState = S_MOTB_FOUN
SeeSound = sfx_None
ReactionTime = 20
AttackSound = sfx_None
PainState = S_NULL
PainChance = 200
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_XPLD_FLICKY
XDeathState = S_NULL
DeathSound = sfx_pop
Speed = 4
Radius = 24*FRACUNIT
Height = 38*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
ActiveSound = sfx_None
Flags = MF_ENEMY|MF_SHOOTABLE|MF_SPECIAL
RaiseState = S_NULL


State S_MOTB_STND
SpriteFrame = B
SpriteName = SPR_MOTB
Duration = 1
Next = S_MOTB_STND
Action = A_Look
Var1 = 0
Var2 = 0

State S_MOTB_FOUN
SpriteFrame = A
SpriteName = SPR_MOTB
Duration = 1
Next = S_MOTB_CHASE1
Action = A_FaceTarget
Var1 = 0
Var2 = 0

State S_MOTB_CHASE1
SpriteFrame = A
SpriteName = SPR_MOTB
Duration = 3
Next = S_MOTB_CHASE2
Action = A_Chase
Var1 = 0
Var2 = 0

State S_MOTB_CHASE2
SpriteFrame = A
SpriteName = SPR_MOTB
Duration = 3
Next = S_MOTB_CHASE3
Action = A_Chase
Var1 = 0
Var2 = 0

State S_MOTB_CHASE3
SpriteFrame = A
SpriteName = SPR_MOTB
Duration = 3
Next = S_MOTB_CHASE4
Action = A_Chase
Var1 = 0
Var2 = 0

State S_MOTB_CHASE4
SpriteFrame = B
SpriteName = SPR_MOTB
Duration = 3
Next = S_MOTB_CHASE5
Action = A_Chase
Var1 = 0
Var2 = 0

State S_MOTB_CHASE5
SpriteFrame = B
SpriteName = SPR_MOTB
Duration = 3
Next = S_MOTB_CHASE6
Action = A_Chase
Var1 = 0
Var2 = 0

State S_MOTB_CHASE6
SpriteFrame = B
SpriteName = SPR_MOTB
Duration = 3
Next = S_MOTB_CHASE1
Action = A_Chase
Var1 = 0
Var2 = 0
