freeslot
MT_BELL
S_BELL
S_BELLHIT
SPR_BELL

Thing MT_BELL
#$Category Speed Highway
#$Name Clock Bell
#$Sprite BELLA0
MAPTHINGNUM = 348
SPAWNSTATE = S_BELL
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 1
AttackSound = sfx_None
PainState = S_BELLHIT
PainChance = 0
PainSound = sfx_BELL
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_BELLHIT
XDeathState = S_BELLHIT
DeathSound = sfx_BELL
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 128*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL
RaiseState = S_NULL

FRAME S_BELL
SPRITENUMBER = SPR_BELL
SPRITESUBNUMBER = 0
DURATION = 1
NEXT = S_BELL

FRAME S_BELLHIT
SPRITENUMBER = SPR_BELL
SPRITESUBNUMBER = A
DURATION = 6
ACTION A_RingBox
NEXT = S_BELL