freeslot
MT_BRAG
S_BRAG
SPR_BRAG
MT_FLAN
S_FLAN
SPR_FLAN
MT_SAAY
S_SAAY
SPR_SAAY

Thing MT_BRAG
#$Category Chirumiru
#$Name Cirno Fumo
#$Sprite BRAGA1
MAPTHINGNUM = 214
SPAWNSTATE = S_BRAG
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 128*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY
RaiseState = S_NULL

FRAME S_BRAG
SPRITENUMBER = SPR_BRAG
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_BRAG

Thing MT_FLAN
#$Category Chirumiru
#$Name Flandre Fumo
#$Sprite FLANA0
MAPTHINGNUM = 215
SPAWNSTATE = S_FLAN
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 128*FRACUNIT
MASS = 100
FLAGS = MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY
RaiseState = S_NULL

FRAME S_FLAN
SPRITENUMBER = SPR_FLAN
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_FLAN

Thing MT_SAAY
#$Category Chirumiru
#$Name Saigyou Ayakashi
#$Sprite SAAYA0
MAPTHINGNUM = 216
SPAWNSTATE = S_SAAY
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 196*FRACUNIT
HEIGHT = 650*FRACUNIT
MASS = 100
FLAGS = MF_SCENERY|MF_SOLID|MF_NOGRAVITY
RaiseState = S_NULL

FRAME S_SAAY
SPRITENUMBER = SPR_SAAY
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_SAAY

