#Golden Shine comment: I moved the MT_WINZ freeslot into the LUA_GlassPhysics code since it'll be necessary for load order!
#Also made the glass slightly translucent and moved the breaking sound into Lua rather than using the SOC DeathSound.

freeslot
S_WINZ
S_WINZB
S_WINZB1
SPR_WINZ

Thing MT_WINZ
#$Category Speed Highway
#$Name Window smash
#$Sprite WINZA0
MAPTHINGNUM = 346
SPAWNSTATE = S_WINZ
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 1
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_WINZB
XDeathState = S_WINZB
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 320*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL
RaiseState = S_NULL

FRAME S_WINZ
SPRITENUMBER = SPR_WINZ
SPRITESUBNUMBER = A|TR_TRANS40
DURATION = 1
NEXT = S_WINZ

FRAME S_WINZB
SPRITENUMBER = SPR_WINZ
SPRITESUBNUMBER = B|TR_TRANS40
DURATION = 6
NEXT = S_WINZB1

FRAME S_WINZB1
SPRITENUMBER = SPR_WINZ
SPRITESUBNUMBER = C|TR_TRANS40
DURATION = 6
NEXT = S_WINZB1