FREESLOT
MT_SHHD
S_SHHD
S_SHHD_SPLASH1
S_SHHD_SPLASH2
S_SHHD_SPLASH3
S_SHHD_SPLASH4
S_SHHD_SPLASH5
SPR_SHHD

Thing MT_SHHD
#$Sprite SHHDA0
#$Category Speed Highway
MAPTHINGNUM = 347
SPAWNSTATE = S_SHHD
SPAWNHEALTH = 1000
SEESTATE = S_SHHD_SPLASH1
REACTIONTIME = 8
PAINCHANCE = 200
RAISESTATE = S_SHHD_SPLASH1
PAINSOUND = sfx_HYDRO
DEATHSTATE = S_SHHD_SPLASH1
DEATHSOUND = sfx_HYDRO
SPEED = 25
Radius = 50*FRACUNIT
Height = 50*FRACUNIT
MASS = 20*FRACUNIT
DAMAGE = 0
FLAGS = MF_SPRING

FRAME S_SHHD
SPRITENUMBER = SPR_SHHD
SPRITESUBNUMBER = A
DURATION = 10
NEXT = S_SHHD

FRAME S_SHHD_SPLASH1
SPRITENUMBER = SPR_SHHD
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_SHHD_SPLASH2
ACTION A_Pain

FRAME S_SHHD_SPLASH2
SPRITENUMBER = SPR_SHHD
SPRITESUBNUMBER = C
DURATION = 3
NEXT = S_SHHD_SPLASH3

FRAME S_SHHD_SPLASH3
SPRITENUMBER = SPR_SHHD
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_SHHD_SPLASH4

FRAME S_SHHD_SPLASH4
SPRITENUMBER = SPR_SHHD
SPRITESUBNUMBER = C
DURATION = 3
NEXT = S_SHHD_SPLASH5

FRAME S_SHHD_SPLASH5
SPRITENUMBER = SPR_SHHD
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_SHHD_SPLASH2