Freeslot
MT_SHPMSCENERY
S_SHPMSCENERY1
SPR_SHPM
MT_SHLTSCENERY
S_SHLTSCENERY1
SPR_SHLT
MT_PALMSCENERY
S_PALMSCENERY1
SPR_PALM

Object MT_SHPMSCENERY
#$Category Speed Highway
#$Name Palm plant
#$Sprite SHPMA0
MapThingNum = 349
SpawnState = S_SHPMSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_SHPMSCENERY1
SpriteName = SHPM
SpriteFrame = A
Duration = -1
Next = S_SHPMSCENERY1

Object MT_SHLTSCENERY
#$Category Speed Highway
#$Name SHLT
#$Sprite SHLTA0
MapThingNum = 350
SpawnState = S_SHLTSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_SHLTSCENERY1
SpriteName = SHLT
SpriteFrame = A
Duration = -1
Next = S_SHLTSCENERY1

Object MT_PALMSCENERY
#$Category Speed Highway
#$Name PALM
#$Sprite PALMA0
MapThingNum = 351
SpawnState = S_PALMSCENERY1
SpawnHealth = 1000
Speed = 1
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = MT_THOK
Flags = MF_SCENERY
RaiseState = MT_NULL

State S_PALMSCENERY1
SpriteName = PALM
SpriteFrame = A
Duration = -1
Next = S_PALMSCENERY1