#Spinner
FREESLOT
MT_SPIN
S_SPIN_STND
S_SPIN_STND2
S_SPIN_RUN
S_SPIN_RUN2
SPR_SPIN

Thing MT_SPIN
#$Sprite SPINA0
#$Category Speed Highway
MAPTHINGNUM = 352
SPAWNSTATE = S_SPIN_STND
SPAWNHEALTH = 1
SEESTATE = S_SPIN_RUN
REACTIONTIME = 20
PAINCHANCE = 200
DEATHSTATE = S_XPLD_FLICKY
DEATHSOUND = sfx_BOOM
SPEED = 25
Radius = 20*FRACUNIT
Height = 45*FRACUNIT
MASS = 20
FLAGS = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_NOGRAVITY


FRAME S_SPIN_STND
SPRITENUMBER = SPR_SPIN
SPRITESUBNUMBER = A
DURATION = 3
NEXT = S_SPIN_STND2
ACTION A_Look

FRAME S_SPIN_STND2
SPRITENUMBER = SPR_SPIN
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_SPIN_STND
ACTION A_Look

FRAME S_SPIN_RUN
SPRITENUMBER = SPR_SPIN
SPRITESUBNUMBER = A
DURATION = 3
NEXT = S_SPIN_RUN2
ACTION A_Chase

FRAME S_SPIN_RUN2
SPRITENUMBER = SPR_SPIN
SPRITESUBNUMBER = B
DURATION = 3
NEXT = S_SPIN_RUN
ACTION A_Chase