freeslot
MT_TRAS
S_TRAS
S_TRASF
S_TRASF1
SPR_TRAS

Thing MT_TRAS
#$Category Speed Highway
#$Name Trash Can
#$Sprite TRASA0
MAPTHINGNUM = 355
SPAWNSTATE = S_TRAS
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_none
ReactionTime = 1
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_none
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_TRASF
XDeathState = S_TRASF
DeathSound = sfx_TRAS
Speed = 0
RADIUS = 32*FRACUNIT
HEIGHT = 70*FRACUNIT
MASS = 100
FLAGS = MF_SPECIAL
RaiseState = S_NULL

FRAME S_TRAS
SPRITENUMBER = SPR_TRAS
SPRITESUBNUMBER = A
DURATION = 1
NEXT = S_TRAS

FRAME S_TRASF
SPRITENUMBER = SPR_TRAS
SPRITESUBNUMBER = B
DURATION = 6
NEXT = S_TRASF1

FRAME S_TRASF1
SPRITENUMBER = SPR_TRAS
SPRITESUBNUMBER = C
DURATION = 6
NEXT = S_TRASF1