Freeslot
S_S06TUTORIAL
MT_S06TREE
S_S06TREE
MT_S06GRASS
S_S06GRASS
MT_S06FLOWER
S_S06FLOWER
SPR_06MT

OBJECT MT_S06TUTORIAL
MapThingNum = 525
SpawnState = S_S06TUTORIAL
SpawnHealth = 9999
ReactionTime = 32
DeathState = S_XPLD1
DeathSound = sfx_pop
Speed = 0
Radius = 32*FRACUNIT
Height = 32*FRACUNIT
DispOffset = 0
Mass = 100
Damage = 0
Flags = MF_NOGRAVITY|MF_SCENERY

State S_S06TUTORIAL
SpriteName = SPR_06MT
SpriteFrame = A|FF_PAPERSPRITE
Duration = -1
Next = S_S06TUTORIAL

OBJECT MT_S06TREE
#$Name 06 Tree
#$Sprite 06MTB0
MAPTHINGNUM = 526
SPAWNSTATE = S_S06TREE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_S06TREE
SPRITENAME = SPR_06MT
SPRITEFRAME = B
DURATION = -1
ACTION None

OBJECT MT_S06GRASS
#$Name 06 Grass
#$Sprite 06MTC0
MAPTHINGNUM = 527
SPAWNSTATE = S_S06GRASS
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_S06GRASS
SPRITENAME = SPR_06MT
SPRITEFRAME = C
DURATION = -1
ACTION None

OBJECT MT_S06FLOWER
#$Name 06 Flower
#$Sprite 06MTD0
MAPTHINGNUM = 528
SPAWNSTATE = S_S06FLOWER
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 16*FRACUNIT
HEIGHT = 32*FRACUNIT
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

FRAME S_S06FLOWER
SPRITENAME = SPR_06MT
SPRITEFRAME = D
DURATION = -1
ACTION None