freeslot
MT_06PLANT1
MT_06PLANT2
MT_06PLANT3
MT_06DESERT1
MT_06DESERT2
MT_06PINE1
MT_06PINE2
MT_06PINE3
MT_06PINE4
S_06PLANT1
S_06PLANT2
S_06PLANT3
S_06DESERT1
S_06DESERT2
S_06PINE1
S_06PINE2
S_06PINE3
S_06PINE4
SPR_06PT
SPR_06DT
SPR_06PE

Thing MT_06PLANT1
#$Name 06 Plant 1
#$Sprite 06PTA0
MAPTHINGNUM = 529
SPAWNSTATE = S_06PLANT1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
RaiseState = S_NULL

FRAME S_06PLANT1
SPRITENUMBER = SPR_06PT
SPRITESUBNUMBER = A
DURATION = -1

Thing MT_06PLANT2
#$Name 06 Plant 2
#$Sprite 06PTB0
MAPTHINGNUM = 530
SPAWNSTATE = S_06PLANT2
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
RaiseState = S_NULL

FRAME S_06PLANT2
SPRITENUMBER = SPR_06PT
SPRITESUBNUMBER = B
DURATION = -1

Thing MT_06PLANT3
#$Name 06 Plant 3
#$Sprite 06PTC0
MAPTHINGNUM = 531
SPAWNSTATE = S_06PLANT3
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
RaiseState = S_NULL

FRAME S_06PLANT3
SPRITENUMBER = SPR_06PT
SPRITESUBNUMBER = C
DURATION = -1

Thing MT_06DESERT1
#$Name 06 Statue
#$Sprite 06DTA0
MAPTHINGNUM = 532
SPAWNSTATE = S_06DESERT1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
RaiseState = S_NULL

FRAME S_06DESERT1
SPRITENUMBER = SPR_06DT
SPRITESUBNUMBER = A
DURATION = -1

Thing MT_06DESERT2
#$Name 06 Ball
#$Sprite 06DTB0
MAPTHINGNUM = 533
SPAWNSTATE = S_06DESERT2
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 25*FRACUNIT
RADIUS = 16*FRACUNIT
HEIGHT = 40*FRACUNIT
MASS = 100
FLAGS = MF_SLIDEME|MF_SOLID|MF_PUSHABLE
RaiseState = S_NULL

FRAME S_06DESERT2
SPRITENUMBER = SPR_06DT
SPRITESUBNUMBER = B
DURATION = -1

Thing MT_06PINE1
#$Name 06 Pine Tree 1
#$Sprite 06PEA0
MAPTHINGNUM = 534
SPAWNSTATE = S_06PINE1
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
RaiseState = S_NULL

FRAME S_06PINE1
SPRITENUMBER = SPR_06PE
SPRITESUBNUMBER = A
DURATION = -1

Thing MT_06PINE2
#$Name 06 Pine Tree 2
#$Sprite 06PEB0
MAPTHINGNUM = 535
SPAWNSTATE = S_06PINE2
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
RaiseState = S_NULL

FRAME S_06PINE2
SPRITENUMBER = SPR_06PE
SPRITESUBNUMBER = B
DURATION = -1

Thing MT_06PINE3
#$Name 06 Pine Tree 3
#$Sprite 06PEC0
MAPTHINGNUM = 536
SPAWNSTATE = S_06PINE3
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
RaiseState = S_NULL

FRAME S_06PINE3
SPRITENUMBER = SPR_06PE
SPRITESUBNUMBER = C
DURATION = -1

Thing MT_06PINE4
#$Name 06 Pine Bush
#$Sprite 06PED0
MAPTHINGNUM = 537
SPAWNSTATE = S_06PINE4
SpawnHealth = 1000
SeeState = S_NULL
SeeSound = sfx_None
ReactionTime = 8
AttackSound = sfx_None
PainState = S_NULL
PainChance = 0
PainSound = sfx_None
MeleeState = S_NULL
MissileState = S_NULL
DeathState = S_NULL
XDeathState = S_NULL
DeathSound = sfx_None
Speed = 0
RADIUS = 8*FRACUNIT
HEIGHT = 16*FRACUNIT
MASS = 100
FLAGS = MF_NOTHINK|MF_NOBLOCKMAP|MF_NOCLIP|MF_SCENERY
RaiseState = S_NULL

FRAME S_06PINE4
SPRITENUMBER = SPR_06PE
SPRITESUBNUMBER = D
DURATION = -1