Freeslot
MT_MAR64TREE
MT_GLS2A
MT_GLS2B
MT_GLS3A
MT_GLS4A
MT_KHF4A
MT_DDFO
MT_DDFR
S_DDFO
S_DDFR
S_MAR64TREE
S_GLS2A
S_GLS2B
S_GLS3A
S_GLS4A
S_KHF4A
SPR_MUS3
SPR_DDFO
SPR_DDFR
SPR_GLS2
SPR_GLS3
SPR_GLS4
SPR_KHF4



##  tappack objects info

OBJECT MT_MAR64TREE
#$Category Decorations (tappack)
#$Name Tree (Tall)
#$Sprite MUS3A0
MAPTHINGNUM = 454
SPAWNSTATE = S_MAR64TREE
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY

OBJECT MT_DDFO
#$Category Decorations (tappack)
#$Name Strelitzia reginae (Orange)
#$Sprite DDFOA0
MAPTHINGNUM = 460
SPAWNSTATE = S_DDFO
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

OBJECT MT_DDFR
#$Category Decorations (tappack)
#$Name Strelitzia reginae (Red)
#$Sprite DDFRA0
MAPTHINGNUM = 461
SPAWNSTATE = S_DDFR
SPAWNHEALTH = 1000
SEESTATE = 0
SEESOUND = 0
REACTIONTIME = 8
ATTACKSOUND = 0
PAINSTATE = 0
PAINCHANCE = 0
PAINSOUND = 0
MELEESTATE = 0
MISSILESTATE = 0
DEATHSTATE = 0
DEATHSOUND = 0
XDEATHSTATE = 0
SPEED = 0
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
DAMAGE = 0
ACTIVESOUND = 0
RAISESTATE = 0
FLAGS = MF_NOCLIP|MF_SCENERY

## tappack states info

FRAME S_MAR64TREE
SPRITENAME = SPR_MUS3
SPRITEFRAME = A
DURATION = -1
ACTION None

FRAME S_DDFO
SPRITENAME = SPR_DDFO
SPRITEFRAME = A
ACTION None

FRAME S_DDFR
SPRITENAME = SPR_DDFR
SPRITEFRAME = A
ACTION None

OBJECT MT_GLS2A
#$Category Decorations (tappack)
#$Name LilyPad
#$Sprite GLS2A0
MAPTHINGNUM = 455
SPAWNSTATE = S_GLS2A
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

FRAME S_GLS2A
SPRITENAME = SPR_GLS2
SPRITEFRAME = A
ACTION None

OBJECT MT_GLS2B
#$Category Decorations (tappack)
#$Name LilyPad(flower)
#$Sprite GLS2B
MAPTHINGNUM = 456
SPAWNSTATE = S_GLS2B
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

FRAME S_GLS2B
SPRITENAME = SPR_GLS2
SPRITEFRAME = B
ACTION None

OBJECT MT_GLS3A
#$Category Decorations (tappack)
#$Name Water Leaves
#$Sprite GLS3A0
MAPTHINGNUM = 457
SPAWNSTATE = S_GLS3A
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

FRAME S_GLS3A
SPRITENAME = SPR_GLS3
SPRITEFRAME = A
ACTION None

OBJECT MT_GLS4A
#$Category Decorations (tappack)
#$Name Uderwater junk
#$Sprite GLS4A0
MAPTHINGNUM = 458
SPAWNSTATE = S_GLS4A
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

FRAME S_GLS4A
SPRITENAME = SPR_GLS4
SPRITEFRAME = A
ACTION None

OBJECT MT_KHF4A
#$Category Decorations (tappack)
#$Name Cattail
#$Sprite KHF4A0
MAPTHINGNUM = 459
SPAWNSTATE = S_KHF4A
SPAWNHEALTH = 1000
REACTIONTIME = 8
RADIUS = 1048576
HEIGHT = 6291456
MASS = 100
FLAGS = MF_NOCLIP|MF_SCENERY|MF_NOGRAVITY

FRAME S_KHF4A
SPRITENAME = SPR_KHF4
SPRITEFRAME = A
ACTION None






