Freeslot
MT_SANDBRIDGEDEBRIS
S_SANDBRIDGEDEBRIS_1
S_SANDBRIDGEDEBRIS_2
S_SANDBRIDGEDEBRIS_3
S_SANDBRIDGEDEBRIS_4
S_SANDBRIDGEDEBRIS_5
S_SANDBRIDGEDEBRIS_6
S_SANDBRIDGEDEBRIS_7
SPR_DPBR

State S_SANDBRIDGEDEBRIS_1
SpriteName = DPBR
SpriteFrame = A
Duration = 8
Next = S_SANDBRIDGEDEBRIS_2

State S_SANDBRIDGEDEBRIS_2
SpriteName = DPBR
SpriteFrame = B
Duration = 7
Next = S_SANDBRIDGEDEBRIS_3

State S_SANDBRIDGEDEBRIS_3
SpriteName = DPBR
SpriteFrame = C
Duration = 6
Next = S_SANDBRIDGEDEBRIS_4

State S_SANDBRIDGEDEBRIS_4
SpriteName = DPBR
SpriteFrame = D
Duration = 6
Next = S_SANDBRIDGEDEBRIS_5

State S_SANDBRIDGEDEBRIS_5
SpriteName = DPBR
SpriteFrame = E
Duration = 5
Next = S_SANDBRIDGEDEBRIS_6

State S_SANDBRIDGEDEBRIS_6
SpriteName = DPBR
SpriteFrame = F
Duration = 5
Next = S_SANDBRIDGEDEBRIS_7

State S_SANDBRIDGEDEBRIS_7
SpriteName = DPBR
SpriteFrame = G
Duration = 5
Next = S_NULL

Object MT_SANDBRIDGEDEBRIS
SpawnState = S_SANDBRIDGEDEBRIS_1
SpawnHealth = 0
SeeSound = sfx_ambint
ActiveSound = sfx_s3k47
Mass = 1
Flags = MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOBLOCKMAP