Freeslot
MT_EMZ_ROCK_DEBRIS
S_EMZ_ROCK_DEBRIS
SPR_EMRD
MT_CANARIVORE_ALT
S_CANARIVORE_ALT_LOOK
S_CANARIVORE_ALT_AWAKEN1
S_CANARIVORE_ALT_AWAKEN2
S_CANARIVORE_ALT_AWAKEN3
S_CANARIVORE_ALT_GAS1
S_CANARIVORE_ALT_GAS2
S_CANARIVORE_ALT_GAS3
S_CANARIVORE_ALT_GAS4
S_CANARIVORE_ALT_GAS5
S_CANARIVORE_ALT_GASREPEAT
S_CANARIVORE_ALT_CLOSE1
S_CANARIVORE_ALT_CLOSE2

## EMZ Rock Debris ##

State S_EMZ_ROCK_DEBRIS
SpriteName = EMRD
SpriteFrame = FF_ANIMATE|FF_RANDOMANIM|A
Duration = 8
Var1 = 3
Var2 = 8
Next = S_EMZ_ROCK_DEBRIS

Object MT_EMZ_ROCK_DEBRIS
SpawnState = S_EMZ_ROCK_DEBRIS
SpawnHealth = 0
SeeSound = sfx_ambint
ActiveSound = sfx_s3k59
Mass = 64
Flags = MF_NOCLIPHEIGHT|MF_NOCLIP|MF_NOBLOCKMAP

## EMZ Canarivore Alt ##

State S_CANARIVORE_ALT_LOOK
SpriteName = CANA
SpriteFrame = A
Duration = 5
Action = A_Look
Var1 = 1200*FRACUNIT+1
Var2 = 1
Next = S_CANARIVORE_ALT_LOOK

State S_CANARIVORE_ALT_AWAKEN1
SpriteName = CANA
SpriteFrame = A
Duration = 3
Action = A_PlaySound
Var1 = sfx_s3k76
Var2 = 1
Next = S_CANARIVORE_ALT_AWAKEN2

State S_CANARIVORE_ALT_AWAKEN2
SpriteName = CANA
SpriteFrame = B
Duration = 5
Next = S_CANARIVORE_ALT_AWAKEN3

State S_CANARIVORE_ALT_AWAKEN2
SpriteName = CANA
SpriteFrame = C
Duration = 8
Next = S_CANARIVORE_ALT_GAS1

State S_CANARIVORE_ALT_GAS1
SpriteName = CANA
SpriteFrame = C
Duration = 15
Action = A_PlaySound
Var1 = sfx_s3k93
Var2 = 1
Next = S_CANARIVORE_ALT_GAS2

State S_CANARIVORE_ALT_GAS2
SpriteName = CANA
SpriteFrame = A
Duration = 4
Next = S_CANARIVORE_ALT_GAS3

State S_CANARIVORE_ALT_GAS3
SpriteName = CANA
SpriteFrame = C
Duration = 0
Action = A_PlaySound
Var1 = sfx_s3k97
Var2 = 1
Next = S_CANARIVORE_ALT_GAS4

State S_CANARIVORE_ALT_GAS4
SpriteName = CANA
SpriteFrame = C
Duration = 5
Action = A_CanarivoreGas
Var1 = MT_CANARIVORE_GAS
Var2 = 0
Next = S_CANARIVORE_ALT_GAS5

State S_CANARIVORE_ALT_GAS5
SpriteName = CANA
SpriteFrame = A
Duration = 5
Next = S_CANARIVORE_ALT_CLOSE1

State S_CANARIVORE_ALT_CLOSE1
SpriteName = CANA
SpriteFrame = A
Duration = 8
Next = S_CANARIVORE_ALT_CLOSE2

State S_CANARIVORE_ALT_CLOSE2
SpriteName = CANA
SpriteFrame = A
Duration = 90
Action = A_PlaySound
Var1 = sfx_s3k5d
Var2 = 1
Next = S_CANARIVORE_ALT_LOOK

#$Name Canarivore Alt
#$Sprite CANAC0
#$Category Enemies
Object MT_CANARIVORE_ALT
MapThingNum = 1341
SpawnState = S_CANARIVORE_ALT_LOOK
SpawnHealth = 1
SeeState = S_CANARIVORE_ALT_AWAKEN1
DeathState = S_XPLD_FLICKY
DeathSound = sfx_pop
Radius = 12*FRACUNIT
Height = 80*FRACUNIT
Mass = 100
Flags = MF_SPECIAL|MF_SHOOTABLE|MF_ENEMY|MF_SPAWNCEILING|MF_NOGRAVITY